Staff Software Engineer - Game Tech Group, Unreal Ecosystem

riotgames · Los Angeles, USA

Posted
8 days ago
Last confirmed live
2 days ago

What this role involves

The Unreal Ecosystem (UnEco) team at Riot Games is seeking a Staff Software Engineer to lead technical direction, mentor engineers, and work on multi-month to year-plus projects involving gameplay features, runtime performance, tooling, and CI/CD. The role requires strong C++ expertise, experience with game engines and large codebases, and a collaborative mindset.

Skills this posting asks for

  • c++
  • mobile development
  • unreal engine
  • game engines
  • large codebases
  • debugging
  • profiling
  • optimization
  • design patterns
  • collaboration
  • online games
  • console development
  • build automation
  • test automation
  • ci/cd
  • developer tooling

Requirements

  • 5 years of experience
  • Level: staff

From the employer’s posting

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team objectives.  The UnEco (or Unreal Ecosystem) t…

Read the full description on riotgames’s careers page

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